资源说明:
A玩家被B玩家杀了,会全服通知
玩家自杀,也会全服通知
ESX = nil
TriggerEvent(‘esx:getSharedObject’, function(obj) ESX = obj end)
RegisterServerEvent(‘esx:onPlayerDeath’)
AddEventHandler(‘esx:onPlayerDeath’, function(data)
local _source = source
data.victim = _source
if data.killedByPlayer then
TriggerClientEvent(‘esx:showNotification’, -1, GetPlayerName(data.victim) .. ‘ 被 ‘ .. GetPlayerName(data.killerServerId) .. ‘ 杀死’)
else
TriggerClientEvent(‘esx:showNotification’, -1, GetPlayerName(data.victim) .. ‘ 自杀’)
end
end)
将插件放到resources资源文件夹中
请登录后查看回复内容